Player key sync is always done on demand. i.e. Player presses W, (or pushes forward on the joystick), and the sync for that is sent straight away to the server, and then to the other clients. There is no setting to limit key sync as it is an essential component to minimize latency. The 'player_sync_interval' below, is the interval between positional and rotational corrections to key sync. This is in case the movement interpreted by the key sync system on remote clients has introduced any errors.
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